Inter-brain synchronization occurs without physical co-presence during cooperative online gaming
Valtteri Wikström, Katri Saarikivi, Mari Falcon, Tommi Makkonen, Silja Martikainen, Vesa Putkinen, Benjamin Ultan Cowley, Mari Tervaniemi
- Cognitive Brain Research Unit, Faculty of Medicine, University of Helsinki, P.O. Box 21, Helsinki, 00014, Finland
- Department of Education, Faculty of Educational Sciences, University of Helsinki, P.O. Box 9, Helsinki, 00014, Finland
- Turku PET Centre, University of Turku, P.O. Box 52, Turku, 20521, Finland
- Turku University Hospital, P.O. Box 52, Turku, 20521, Finland
- Cognitive Science, Department of Digital Humanities, Faculty of Arts, University of Helsinki, P.O. Box 24, Helsinki, 00014, Finland
DOI 10.1016/j.neuropsychologia.2022.108316
Published 9 Sep 2022
Short summary for very busy people
- We investigated cooperative performance during real-time online two-player gameplay using EEG hyperscanning.
- The participants were physically isolated and could only communicate through on-screen actions controlled by button presses.
- Momentary performance was linked to gamma synchronization and average performance was linked to alpha synchronization.
- Synchronization across frequency bands decreased during a playing session, while being elevated in the second of two sessions.
- The novel paradigm demonstrates continuous measurement of collaborative performance and inter-brain synchrony.